Finally got round to doing some test renders involving caustics.
Disclaimer: I did not build these sample models.
What I did do was to rip off all the original textures and lighting (since they were done on vray), redid my own maps/textures, lighting (natural & artificial) and some experimenting with AO maps & generating caustics using 3D Max mentalray. In the case of the bathroom, I did more “repair” work to the ceiling to create downlights, added more accessories and fittiings, plus skylight portal.
And here are the preliminary results. Of course these are not the completed final renders, was too lazy to map every DVD cover, LOL. But they give a pretty clear idea of the glass & lighting effects 🙂
Gonna post some Blender stuff soooooon 😀